An easier and safer alternative of this method would be to collect steel platelegs in the Eastern Ruins (level 25–28 Wilderness). Players can bring a looting bag and hop worlds until getting a full inventory and looting bag of steel platelegs. Steel platelegs can be sold to general stores for 400 coins, to Louie's Armoured Legs Bazaar for 650 coins, or high alched for 600 coins.
This method is not recommended for hardcore ironmen, since players are at risk of being killed by player killers in the Wilderness.
This is generally not viable for ultimate ironmen except in the start of a playthrough when you have few items to risk.
Lower risk but lower profit methods, such as picking up Bronze chainbodies from the Dwarven Mines or Iron swords from Briget's Weapons exist but will make less than 20,000 gp per hour.
(wearing full H.A.M. robes helps reduce the chance of being kicked out when in the H.A.M. Hideout, but players will never be kicked out in the storeroom area so rogue equipment is recommended to potentially double the rate of keys).
This method is especially useful while using AFK training methods such as fletching or sand crabs, as it gives you an income boost with less than five minutes of time invested.
Because most of the activity involves running around, you may want to bring supplies to train other skills, such as high alching noted items or fletching darts.
This method requires no banking and does not suffer greatly from not having an empty inventory. It is one of the most reliable methods for early game.
Note that the Runecraft level requirements can be gained from the Enter the Abyss and Temple of the Eye quest.
Ultimate ironmen or any early-game ironmen can run to Al Kharid (or teleport via rings of dueling) to buy 7 bronze + 7 iron platelegs/plateskirts or 7 iron + 7 steel platelegs/plateskirts, or more if inventory space allows it.
- Tip: Bringing 11 iron + 11 steel (4 extras of each) in one trip and 10 iron + 10 steel (3 extras of each) in the next trip will allow one more additional round every 2 trips; just make sure not to overfill the crucible. After pouring the crucible into the mould, re-fill the rest of the crucible with your remaining equipment to reduce weight and to get a headstart for that additional round.
- Note: Scimitars in Al Kharid may have a cheaper value per bar input than platelegs/plateskirts but it's quicker to get a stack of platelegs/plateskirts of each alloy than it is to get a stack of 14 scimitars, and scimitars would waste more space that would be unideal for ultimate ironmen to carry in their limited inventory space. Any combination of platelegs/plateskirt past iron + steel from these shops will end up in a loss of coins.
- Alternative: With a chronicle in hand and a decent stack of coins, an ultimate ironman can teleport to Varrock, buy a full inventory of iron platebodies and steel platebodies (3:4 ratio) and minigame teleport back to the Giants' Foundry (or ring of dueling teleport to PvP Arena if on cooldown), while other ironmen can bank them. This will allow more rounds per trip. For more information, see Ultimate Ironman Guide/Smithing § Levels 30–99: Giants' Foundry.
- Price assumed pre-bought iron and steel warhammers at store price based on Money making guide/Forging Giant swords
Players who do not wish to gain combat experience, like Skillers, may opt to purchase 350 adamant arrows per LMS point instead, and sell the arrows to Brian in Rimmington. This process can be somewhat tedious, as players can only sell 50 arrows per world, in order to find a balance between speed and profit. For example, if a player had 13,000 arrows or so to sell, they would need to hop worlds around 270 times in order to sell all of them. Selling 350 adamant arrows (costing 1 LMS point) to Brian (by hopping to 7 different worlds) yields 7,112 coins.
Once you've purchased a stack of 300 arrows, you can immediately buy 300 nature runes at an average of 200 coins each and alch the stack for a profit of 12,000 coins. As this profit is unimpressive, the better method is to runecraft the nature runes at the Nature Altar, then use the free runes to alch the stack for a profit of 72,000 coins. Assuming 6 Last Man Standing points and 600 nature runes an hour, this equates to 144,000 coins an hour.
As the stack can be alched while performing other activities such as the Agility Pyramid, this method offers a convenient way to increase your coin stack while also gaining decent magic experience.